
RocketCard Defence


Mine. Defend. Regret.
A roguelike deckbuilder meets tower defence… in a galaxy ruled by corporate greed.
You're a cloned corporate asset, proudly owned by VEXcorp™, the galaxy’s very last mega-corporation. Your job? Mine interdimensional crystal on collapsing alien worlds, deliver shady cargo to even shadier places, and most importantly, try not to ask questions. Your debt is massive, your contract is permanent, and your safety is not a priority.
In RocketCard Defence, you build a deck of powerful cards to construct defences, deploy mining equipment, and survive escalating waves of crystalline creatures while harvesting them for resources. The more you extract, the more unstable each world becomes, and the clearer it is that VEXcorp is only here for profits. But hey, there are always more planets.
Fight for survival. Upgrade your mining rig. Choose who (or what) to believe. Just don’t fall behind on your payments.







Key Features
Deckbuilding Meets Tower Defence
Strategic runs built from fast, punchy deck combos. Deploy turrets, sabotage enemies, and trigger devastating combos that make strip mining entire planets a breeze.
Narrative Choices with Real Consequences
Make tough calls. Uncover secrets (or bury them). Align with
factions that may save or sacrifice you.
Meta Progression That Actually Matters
Unlock rewards that give you new cards, upgrades, memories, and rig customisations, and maybe a slightly less miserable clone next time.
Campy Sci-Fi Meets Corporate Horror
A retro-futurist galaxy full of space malls, neon temples, and corporate mandated VEXcorp brainwashing sessions… I mean employee wellness retreats.





Space Dragon Games
We're a four-person indie studio based in Australia, building the weird and wonderful games we've always wanted to play.
The name Space Dragon comes from our first-year university teacher's favourite example of scope creep: “But what if we added space dragons and starships?” It stuck with us, part joke, part cautionary tale. It just felt like the right name for a small studio balancing big ideas with tight execution.
Space Dragon was formed in 2024, but we’ve been working together on and off for over 15 years. Our most recent projects are Creature Games’ Starship Home, a DICE award winning sci-fi MR title about caring for alien plants and saving the galaxy, and Anecdote Games’ Outpost, an upcoming first person sci-fi horror title about identity and self destruction.

Trev - Founder
Trev is our company Director, Technical Lead and resident dev wizard, building the tools and systems that make our worlds tick and look amazing doing it. Can and will prototype your wildest idea by Friday.
Jack - Founder
Jack is the Creative Director and Lead Artist who loves making monsters cute, creepy, or sad (and sometimes all three). He specialises in fast, modular character workflows and rigging things that shouldn’t move.


Nic
Nic is our marketing strategist and a multitalented musician. With a sharp eye for audience engagement and a deep love of indie games, Nic is helping Space Dragon Games find its voice, and its players
Tom
Tom is a sound designer and composer. After years of experience in the film industry he’s now making the leap to games. His background in crafting rich soundscapes brings emotional weight and physicality to every moment.



Want to get in touch about RocketCard Defence or learn more about the team?
Feel free to reach out, we’d love to hear from you.

